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Video Game Vintage Title: WWE SmackDown Vs. Raw 2010

XBOX360 | PS3 | ATARI | XBOX | PS2
WWE SmackDown Vs. Raw 2010

WWE SmackDown Vs. Raw 2010

WWE SmackDown vs. Raw 2010 , is a professional wrestling video game developed by Yuke's, and published by THQ for the PlayStation 2 , PlayStation 3 , PlayStation Portable , Wii, Nintendo DS, and Xbox 360 systems. It is the eleventh video game in the WWE SmackDown vs. Raw series, and is the sequel to its predecessor WWE SmackDown vs. Raw 2009, and was succeeded by WWE SmackDown vs. Raw 2011. It was released on October 20, 2009 in North America, October 22, 2009 in Australia and October 23, 2009 in Europe. TOSE oversaw the development for the Nintendo DS version, which was the final game of the series to be released for the handheld.

The game is based on the professional wrestling promotion World Wrestling Entertainment , and is named after the promotion's two brands: SmackDown and Raw. It also features the promotion's former third brand ECW. It is also the last game to feature ECW in its title. Similar to previous games in the series, WWE SmackDown vs. Raw 2010 involves players competing in various professional wrestling matches, either as one of the in-game characters based on WWE's roster or as a character created in the Create-a-Superstar mode. WWE SmackDown vs. Raw 2010 adds several new features with the main theme based around customization, such as a Story Designer allowing players to create their own playable WWE storylines, an expansion on the Create-a-Finisher mode to include aerial techniques and for the Xbox 360 and PlayStation 3 versions, the customization of attire colors in a mode called Superstar Threads, a revamped Create-a-Superstar mode and a Paint Tool for creating logos to use on their created characters.

This game became the first of the series to be available as an iPhone App. It was released on December 23, 2009. As of June 2010, the game had since been removed from the App Store.

WWE SmackDown Vs. Raw 2010 Gameplay

he game features revamped create modes, which have received a complete overhaul compared to past years' editions. In addition to the original create-a-superstar and create-an-entrance modes, the game introduces the WWE Story Designer mode, where the player can now design storylines featuring WWE's weekly shows (Raw, SmackDown, or ECW) and pay-per-views with storylines, scenarios, and matches of their creations using a variety of preset options, with over 100 different animations and 25 different locations to design each scene. Subtitles can be written in through a controller or through a USB keyboard. Similar to previous editions in the series, the player can create storylines; however, the player can now control how long the storylines goes on, how many superstars or Divas are involved, and what takes place in the storylines. The match-making feature allows the player to set a match type, set a stipulation, and set any winning conditions. In addition to using created superstars, the player may also integrate actual WWE superstars and Divas into their created storylines, scenarios, or matches. On the Xbox 360 and PlayStation 3 versions, each storyline can feature up to 500 segments including 450 matches and 50 scenarios, while the Wii, PlayStation 2 and PlayStation Portable versions have a limit of 55 segments. Created wrestlers are limited in the PS3 and Xbox 360 versions to ten appearances in the mode.

The create-a-superstar feature has also been retooled since WWE SmackDown vs. Raw 2009 in the Xbox 360 and PlayStation 3 versions. The game now features three-dimensional apparel, unlike in previous games where it appeared as "painted on". The apparel moves realistically; for example, a robe moves with each of the superstar's movements. Another improvement to the create-a-superstar mode is the shortened loading time of the menus in comparison to previous iterations. A new point system has been implemented into the create-a-superstar mode where each item is given a point value and the player is able to attach up to 48 points of items. For each created wrestler, the player can create up to three alternate attires for them. The mode also features an additional Paint Tool in which players can create their own design that they can use as to use as a logo or a tattoo for their created wrestler. In addition to the create-a-superstar mode, the Xbox 360 and the PlayStation 3 versions of WWE SmackDown vs. Raw 2010 introduces a new mode called Superstar Threads, in which the player can create three alternate attires for existing wrestlers in the game by customizing the colors of their attire. This mode however is not available for the Wii version of the game. However, the PlayStation 2 version has undergone only a few minor changes from the previous game. A few additional attire items are added, but almost everything else is as it was before.

Unlocking abilities for a created superstar has been made easier, as players no longer have to assign points or take the created superstar into a career mode specifically to improve their attributes. Instead, attributes can be increased in all modes of the game, including regular exhibition matches as well as the create-a-superstar story in the Road to Wrestlemania mode. The maximum threshold is extended by 5 points in one or two categories, depending on how the player performed in the match. And available attribute points are determined by what happens in each match. There are 21 unlockable abilities, which are easier to unlock that in previous years. This time, players are required to build up certain attributes to unlock the option of certain skills. They can be assigned in Create-A-Moveset mode. They include new ones such as Fired Up, Pull Back Attacks, Exploder Turnbuckle Attack, and others.

The create-a-finisher option has also been reworked, with the addition of 30 percent more content. Introduced in the previous game, the player was able to create a finisher in the front grapple position. In WWE SmackDown vs. Raw 2010, the mode has been expanded to include aerial techniques. The player is also able to adjust the jumping trajectory and speed of the maneuver.

Along with these new customization features, players for the Xbox 360 and PlayStation 3 versions are able to share their created wrestlers, moves and shows online with other players. The player can also rate other creations online in terms of quality. Evolving from the previous year's Highlight Reel mode, a compilation of the match's highlights will be listed after each match. The player can subsequently choose to watch or save any of these highlights. Players are also able to convert their created Highlight Reels into entrance movies for their created wrestlers. Players of the PlayStation 3 version are able to upload their highlight reel videos directly onto YouTube.

A new addition to the game this year is the WWE Rivals feature. This option allows the player to set superstars' allies and enemies which can be used to their advantage or disadvantage in exhibition matches with the interference option on. If a superstar is set as an enemy, then that enemy may appear during the peak of a match. The enemy has a number of choices including standing by the ring and breaking up pinfalls, using his or her finisher, or coming in with a weapon. Allies work in a similar fashion. The intensity of the rivalry or alliance can be changed by changing the position of where the certain superstars are slotted.

Reception
WWE SmackDown vs. Raw 2010 has received generally favorable reviews from numerous video game publications. The PlayStation 3 version received average scores of 81.59% and 83 out of 100 from review aggregators Game Rankings and Metacritic respectively. Meanwhile, the Xbox 360 version received average scores of 82.59% and 80 out of 100 from Game Rankings and Metacritic respectively.

The majority of reviews were for the Xbox 360 and PlayStation 3 versions. GamesMaster magazine rated the Xbox 360 version with 90%, giving it the publication's GamesMaster Gold Award, calling it a "true return to form for the evergreen series". Oliver Hurley from the PlayStation Official Magazine rated the PS3 version an 8 out of 10, mentioning that while gameplay was "much the same as ever" and that it lacked the "punching power" seen in UFC 2009 Undisputed (also produced by THQ and Yuke's), the game's create modes "makes this the deepest, most playable WWE game yet." IGN reviewer Greg Miller rated both the Xbox 360 and PS3 versions an 8.5 out of 10, mentioning that while the game "still stumbles" in areas and that it "might not be the greatest wrestling game of all time", the improvement in gameplay, presentation and create modes makes this wrestling game "the best the world's seen in years." Both 1Up.com and VideoGamer.com declared WWE SmackDown vs. Raw 2010 the best game in the series to date, with the former calling it "ultimate wrestling gamer's sandbox".

The game has also received some criticism. Game Revolution's Nick Tan questioned the game's tagline with restrictions in the Story Designer and create-a-superstar modes, and instead declared it as "Your World Now. Some Restrictions Apply." The UK version of Official Xbox Magazine was heavily critical of the game, rating it 6 out of 10 and criticizing the lack of any progress made towards the game's engine as well as the loading times.

As well as the Xbox 360 and PS3 versions, IGN also reviewed the PS2, PSP, Wii and Nintendo DS versions. Greg Miller gave the PS2 and Wii versions an 8.0 out 10, praising the gameplay and additional content featured in the PS2 version as well as calling the Wii version the best game of the series on that console. However, Miller criticized the lack of online support on the Wii and commented that the tweaks to the game didn't "play as well on the PSP as they played on the PS3" and that the "whole experience still feels stiff". Reviewer Mark Bozon also commented on the Wii version, calling the switch to buttons a "win/lose situation", with the sacrifice of the Wii-exclusive features in the previous two games has helped the core game get stronger, of which he approved. On the Nintendo DS version, Bozon mentioned that while the game was sluggish in gameplay and that superstars movesets were lacking in areas, the switch to button controls "paid off" and it was "closer to the No Mercy system than ever before".


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