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Video Game Vintage Title: Time Crisis 4

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Time Crisis 4

Time Crisis 4

Time Crisis 4 is the fourth installment in Namco's Time Crisis series which introduces new features to the cover-based light gun shooter gameplay engine of its predecessors alongside a new story and roster of characters. It was initially released as an arcade game in 2006, and was ported in 2007 for PlayStation 3, with the Guncon 3 light gun peripheral and features a new first-person shooter mode. It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller but without the first-person shooter mode.

Time Crisis 4 Plot

The game opens in California, where intelligence officials from both the US Military and the V.S.S.E. or VSSE learn about a top secret weapon targeted for terrorists' smuggling and their plans. William Rush infiltrates a pier to gather more information, and finds that the enemy has already acquired the insect-like weapons (codenamed "Terror Bite"). After being told by Elizabeth Conway about an information leak incident at the airport, Rush then heads to the airport to help VSSE agents Giorgio Bruno and Evan Bernard who had been sent to stop the weapons changing hands. After killing Marcus Black, they discover U.S. Army dog tags on the enemies' bodies.

The "terrorists" are revealed to be the (Special Biological Weapons Research Unit, AKA the Hamlin Battalion). After Rush attempts to stop the Battalion destroying a dam, he, Giorgio and Evan fly to Wyoming's secluded bio-weapons research facility to defeat Jack Mathers. They soon learn that the Battalion has invaded Buckley Air Force Base near Aurora, Colorado, prompting the men to rush to the AFB. As Rush, Giorgio, and Evan invade there from the outside, a couple of Unmanned Combat Air Vehicles (UCAVs) or U.C.A.V.'s depart the base without warning. Rush decides to lead the Colorado National Guard toward an entrance while Giorgio and Evan try to take care of the UCAVs. They also encounter Wild Dog in the base and defeat him, ending with Wild Dog detonating himself for the fourth time. Meanwhile, Rush encounters and defeats Wild Fang, Wild Dog's younger partner from the previous game.

It is revealed that the Terror Bites' creator, Gregory Barrows ordered the nuclear-armed UCAVs to destroy the United States in a retaliation scheme for the poor treatment he received from the U.S. military. After beating Barrows at the destroyed stairs and the UCAVs control center, Rush and his team forms a human pyramid to lift Giorgio and Evan into it, where the agents press a big red button on the control computers to self-destruct all nuclear missiles that the UCAVs have already launched.

Reception
The game received mixed reviews, with an average GameRankings score of 60.33%. GameSpot gave the game a 5.5 out of 10, while Jeff Haynes of IGN gave it an 8.0 out of 10, concluding that it is "a fun game for any shooting fan looking to blast away with their PS3." Matt Miller of Game Informer, however, was more critical of the game, giving it a score of 4.25 out of 10, criticizing its first-person shooter mode, "ludicrous plot", and shooting mechanic. GamePro rated Time Crisis 4 a positive score of 4 out of 5, saying the games plays just like the arcade, but replayability is an issue. G4 TV also gave the game a score of 4 out of 5.

One of the main key areas was the Guncon 3 controller included with the game. Chris Remo of Shacknews stated that it uses "two analog sticks for full movement and camera control, with pointer-based aiming on top" and that once "you get accustomed to it, this control actually works just fine, and feels like it could be the basis for its own game. " According to Miller, however, the controller "feels cheap," with analog sticks that are "chintzy and hard to use"; referring to the left-hand subgrip which forces the main shooting handgrip to be held with the right hand, Miller claims that the Guncon 3 "hardly accommodates left-handed players." Ryan Davis of GameSpot expressed that the complexity of the control scheme seems to contradict the pick-up-and-play mentality of the light gun genre.


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