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Video Game Vintage Title: The Elder Scrolls IV: Shivering Isles

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The Elder Scrolls IV: Shivering Isles

The Elder Scrolls IV: Shivering Isles

The Elder Scrolls IV: Shivering Isles is the largest official expansion pack for the role-playing game The Elder Scrolls IV: Oblivion. Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. It was released for Microsoft Windows in a boxed retail edition on March 26, 2007, while the Xbox 360 version was released digitally on the Xbox Live Marketplace. Shivering Isles takes place on the eponymous isles ruled by the Daedric Prince of Madness, Sheogorath. The player becomes Sheogorath's prot�g�, and together they try to defeat the Daedric Lord of Order, Jyggalyg, thus preventing the isles from being destroyed; this main quest can be ignored as long as the player wishes to interact with the new world.

The Elder Scrolls IV: Shivering Isles Plot

The expansion pack takes place on the Shivering Isles, ruled by the Daedric Prince of Madness, Sheogorath. The realm is divided into two sections, Mania and Dementia, both of which have different characteristics in the art and design. The player enters the realm as an event called the Greymarch, in which the Daedric Prince of Order, Jyggalag, completely destroys the Shivering Isles, is about to occur. Upon entering the realm, the player has access to only one area of the Shivering Isles, called the Fringe. To gain access to the other areas, the player must defeat a creature called the Gatekeeper. Before entering the other areas, the player is summoned for an audience with Sheogorath. Sheogorath explains to the player that the Greymarch will destroy the realm, and Sheogorath needs a "champion" to stop the event from occurring. Sheogorath decides to choose the player as his prot�g�, whom he sends off on various quests in an attempt to stop the Greymarch.

Sheogorath's and the player's attempts to stop the Greymarch ultimately fail. Sheogorath then transforms into Jyggalag, by then revealed to be his alter-ego, and disappears. As the player defends the Court of Madness from the ensuing invasion of the forces of Order, Jyggalag himself appears and attacks the player. The player defeats Jyggalag, and the Greymarch stops. Jyggalag then explains to the player that, when the Daedric Princes were creating their own lands, his power and the rapid expansion of his realm caused the other princes to become fearful and jealous, prompting them to curse him with madness, changing him into Sheogorath, the Prince of Madness. Since Daedra are subject to a reincarnation cycle, Jyggalag/Sheogorath was doomed to relive the Greymarch at the end of each era, after which Jyggalag would once again be transformed into Sheogorath. After explaining this history, Jyggalag thanks the player for breaking the cycle and dubs him/her the "new" Sheogorath, Prince of Madness and ruler of the Shivering Isles.

The Elder Scrolls IV: Shivering Isles Gameplay

Shivering Isles changes none of the basic gameplay of Oblivion; the basic design, maneuvers, and interfaces remain unchanged. As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race. The player gains experience points through the practice of specific skills, such as gaining archery experience by practicing archery. This goes against standard role-playing game form, where any skill use garners generic experience points that may be put towards any type of specialization. Enemies increase in difficulty as players strengthen their skills, scaling the game's challenge to the players' strength.

As with the original game, The Shivering Isles is an example of open-ended or sandbox-style gameplay. The main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with non-player characters, and develops a character according to their taste. Once the game is updated the player can access the extra content at any time with any character.

Reception
The Shivering Isles was generally well received in the gaming press. Aggregate sites Metacritic and Game Rankings scored both the PC version and the Xbox 360 version of the game at 86 out of 100, while the Xbox 360 version scored 88 out of 100 on Gamestats.

Greg Mueller from GameSpot recommends the game for its value but sees it as "not an absolutely essential expansion" and rates some of the later quests as repetitive and uninspired. Similar comments followed from GamePro reviewer Newton, who found that it is "an impressive expansion" which "delivers more of what made Oblivion great: creative quests, a huge land to explore, and tons of things to do there, making this expansion is a solid purchase for anyone who was a fan of the core game". Jim Rossignol from Eurogamer initially rated the game as equally memorable to Oblivion but later saying that it is "the same game as it ever was, only this time with a slightly weirder backdrop, and less interesting questing". Charles Onyett from IGN rates it as "an entirely worthy addition to Bethesda's stellar fourth entry in The Elder Scrolls series" and as "a great excuse to jump back in ".

The expansion received accolades from several media publishers, including "Best RPG" at the 2008 Game of the Year Awards offered by Game Industry News, the "Best Expansion" at the 2007 Game of the Year Awards offered by Vodoo Extreme, as well as those offered by Primotech, and "Best Downloadable Content" at the G-Phoria 2007 Awards. It also received the "Editor's Choice Award" from Team Xbox, Game Pro, and IGN, as well as the "Top Pick Award" by Game Vortex, and the "Silver Award" from Advanced Media Network.


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