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Video Game Vintage Title: Shadowrun

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Shadowrun

Shadowrun

Shadowrun is a first-person shooter video game, developed by FASA Studio for Xbox 360 and Windows Vista. It was later cracked to work on Windows XP, confirming speculation that it was intentionally limited to Windows Vista.

The game features a buying system which is greatly inspired by the game Counter-Strike. The game is also inspired by the role-playing game of the same name. It is not set in the official Shadowrun timeline, but an alternate continuity invented by FASA Interactive.

Shadowrun Plot

According to the ancient Mayan calendar, magic is cyclical, leaving the world and returning every 5000 years. Magic enters the world, grows, peaks, and eventually retreats. When magic was last at its peak, a powerful Ziggurat was constructed near what would be modern day Santos, Brazil. The purpose of this construct is shrouded in the mists of history. Even the Chancela family, who secretly maintained the ziggurat for thousands of years, did not know its purpose. Nor did they know the purpose of the strange artifact somehow connected to the ziggurat. In the millennia since its construction the ziggurat was eventually buried, hidden in the side of a mountain. Then, on December 24, 2012, magic began returning to the world, leaving change and confusion in its wake.

The years after magic�s return wrought change on a global scale. RNA Global, a powerful multinational corporation, sent a research team to Santos, Brazil. Their job was to explore and research the strange energies coming from a mountainside along one edge of Santos. Armed with an artifact from ancient times, the research team sought to channel and control the magical energies they were exploring. Instead they caused a magical accident that destroyed half the city and brought down the mountainside, revealing the ziggurat to all. Deflecting blame for the incident to an Ork paramilitary organization, RNA retreated from the city while rethinking its strategy.

After a time, RNA Global returned to Santos, this time armed with a government contract that provided them control over the city. Vowing to keep the peace and clean up Santos, RNA�s first actions were to enact martial law and declare a curfew for all citizens. The locals, still upset over the initial accident and trying to rebuild on their own, began resisting RNA�s efforts. The resistance was helped greatly by the leadership of the Chancela family who were dedicated to defending the ziggurat and recovering the artifact. Resistance turned to conflict, conflict turned to skirmish and skirmish eventually plunged the city into all-out war. Eventually, forces began to organize themselves under the Chancela family, and became known as "The Lineage".

The battle between these two sides has grown to great proportions as of 2031, as the struggle for the artifact continues between RNA Global forces and The Lineage.

Reception
Shadowrun was released on May 29, 2007, for both the Xbox 360 and Windows. The media reviews for the game were mixed, with most reviews citing a dire lack of content for a multiplayer only game (9 maps, 7 weapons, 7 spells, 6 techs, 3 game modes) and the high price as the main criticisms despite the large chance of myriad download content.

On June 22, 2007, FASA Studio head Mitch Gitelman provided an in-depth 40 minute interview, on the podcast KOXM, regarding the game and its critical reviews. He defended the pricing over the long term value of gameplay compared to other first-person shooters:

The most important thing is the value of what you're getting, I think there is value there at the $60 price point. If you play just about any first person, next-generation shooter that's come out recently, you're looking at the single player game being about 10 hours. I've been playing Shadowrun for three years... You can see this game truly has legs. So, ten hours of gameplay for sixty bucks, plus some probably lame multiplayer they tacked on, versus Shadowrun that you can play, lets say, for years.


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