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Video Game Vintage Title: Prince Of Persia: The Forgotten Sands

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Prince Of Persia: The Forgotten Sands

Prince Of Persia: The Forgotten Sands

Prince of Persia: The Forgotten Sands is a multi-platform video game produced by Ubisoft which was released on May 18, 2010, in North America and on May 20 in Europe. The games mark a return to the storyline started by Prince of Persia: The Sands of Time. Prince of Persia: The Forgotten Sands is the title of four separate games with different storylines. The main game was developed for PlayStation 3, Xbox 360, and Microsoft Windows, while the other three are exclusive for the PlayStation Portable, Nintendo DS, and Wii.

The PSP and Wii versions were developed by Ubisoft Quebec; the PS3, Xbox 360 and Windows versions were handled by Ubisoft Montreal with the help of Ubisoft Singapore; and the Nintendo DS version was made at Casablanca.

Prince Of Persia: The Forgotten Sands Plot

The Prince is riding through a desert on his horse, on a quest to see his brother, Malik, and learn about leadership from him. When the Prince arrives at Malik's kingdom, he finds it under attack by an army which is attempting to breach the treasure vaults for a great power known as "Solomon's Army". The Prince charges in to the city, and tracks Malik to the treasure vaults. Here, Malik says that he is fighting a losing battle and proposes to rely on a last resort or be forced to retreat. The Prince strongly objects, but Malik releases Solomon's Army using a magical seal. Solomon's Army is an assortment of different creatures, all made of sand. The Prince and Malik both manage to obtain halves of the seal used to keep the army contained, protecting them from being turned into sand statues, which is the fate of the rest of the kingdom.

Malik is separated from the Prince, who finds a portal to the domain of Razia, a Djinn of the Marid race. Razia tells the Prince that the only way to re-imprison Solomon's Army is to reunite both halves of the seal. Razia gives the Prince special powers and sends him to find Malik, and the other half of the seal. When the Prince finds Malik, he is not interested in stopping Solomon's Army, but instead wants to destroy it and use its power to become a more powerful leader. This is explained by Razia: whereas the Prince is using the power gifted to him by Razia, Malik is using power taken directly from those he defeats. The Army's sand is gradually affecting his mind, making him susceptible to Ratash's influence. The Prince again sets out to find Malik, but this time to forcibly take his half of the seal. When he finds him, Malik is stronger and manages to escape. Pursuing Malik again, the Prince finds Ratash, Ifrit leader of the Army, searching for the seal. After the Prince outruns him, he concludes Ratash must now be chasing Malik, and so sets out to aid him. The Prince arrives in the throne room to find Malik and Ratash fighting, and he aids Malik. The Prince and Malik seem to kill Ratash, and Malik absorbs his power, shattering his half of the seal. Malik then runs off, seemingly in a hysterical fit, using some of Ratash's powers to escape.

The Prince pursues him, and again finds Razia. Razia explains that Ratash cannot be killed by any ordinary sword, and that what actually happened was quite different than what the Prince saw: Ratash has actually killed Malik, and possessed his body. The Prince doesn't believe this, and sets out to find the Djinn Sword, hidden in the ancient city of Rekem, which Razia says can kill Ratash. Along the way, the Prince chases Malik, now being used by Ratash to retake the Ifrit's original form. The Prince loses a battle to Ratash and, convinced his brother is truly dead, finds the Djinn Sword. Razia soon bonds with the sword, giving it the power needed to destroy Ratash. The Prince again searches for Ratash. When he finds him, Ratash is now gigantic, literally fed by the sandstorm which has come over the palace. The Prince uses the sword to kill Ratash, and, when the sandstorm subsides, he finds Malik dying. Malik says to tell their father that Prince will be as mighty a leader as Solomon, then dies. In an epilogue, the Prince tells of how he took the sword back to Rekem, where he thought Razia would want to rest, and how he must now set out to inform his father of Malik's death.

Prince Of Persia: The Forgotten Sands Gameplay

Forgotten Sands is available on all major gaming platforms and is to "feature many of the fan-favorite elements from the original series as well as new gameplay innovations", according to a press release from Ubisoft. The DS, PSP and Wii versions are developed separately and will feature different gameplay than the Xbox 360, PlayStation 3 and Windows versions. With Ubisoft's feature Uplay, players may unlock Ezio, the main character from Assassin's Creed II.

In the PS3/Xbox 360/PC game, throughout the game the Prince learns new powers. The biggest new feature is the addition of elemental powers, which bring a new dimension to the core gameplay, because of the way these powers interact with each other and the Prince's other abilities. There are four core powers in the game: Fire, Ice, Wind and Earth. Each of them translates to a different power during combat, such as the ability to "solidify" water fountains and turn them into climbable columns. Besides these core powers, there are also minor powers, that can be purchased to enhance the Prince's abilities from Razia. These minor powers include a shield and the power to summon small tornadoes. The combat in the game is similar to combat mechanics found in The Sands of Time. The Prince will be able to fight multiple enemies in one battle, up to 50 at once. An important part of the combat is "crowd control" and evading enemies, as well as combos. There is no blocking and quick time events are used only to finish bosses in the game.

Reception
The game received positive reviews on PlayStation 3, Xbox 360 and PC. Its main criticism was overly simple combat and short length. The PS3 version received a score of 7.0 from Videogamer, 7.5 from GameSpot, and an 8.0 from IGN and IGN UK.

The Wii exclusive version also was well received, scoring an 8.0 from IGN, 8.0 from Nintendo Power's June 2010 issue and 84% from Official Nintendo Magazine. Particular praise was given by all three magazines to Graphics, Sound, complex level design and the "Sand Power" move set, the combat system was generally considered too basic, and the game camera occasionally annoyingly constrictive.


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