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Video Game Vintage Title: Lost Odyssey

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Lost Odyssey

Lost Odyssey

Lost Odyssey is a role-playing video game developed by Mistwalker and feelplus and published by Microsoft Game Studios for the Xbox 360. The player takes control of Kaim, a man who has lived for a thousand years and who has no memory of his past. The game is set in a world nearing a "magical industrial revolution." Kaim struggles with the return of his memories and the pain they bring. Many of these memories are presented to the player in the style of visual novels.

Lost Odyssey was produced by Hironobu Sakaguchi, the creator of the famed Final Fantasy series. This is his third project outside of Square Enix, following ASH: Archaic Sealed Heat and Blue Dragon.

Lost Odyssey Plot

After a meteor wipes out the majority of forces from the nations of Uhra and Khent, Kaim joins Seth and Jansen to investigate the Grand Staff at the behest of the council of Uhra. At the Staff, the three are captured by hostile scouts who take them to Numara, where they meet with Queen Ming, another immortal who has lost her memory. The queen allows the group to go free in Numara, where Kaim meets Cooke and Mack, his grandchildren, who join the group after the death of their mother.

News eventually arrives in Numara that Gongora has encouraged Tolten to reestablish the monarchy in Uhra and prepare for war. Kakanas uses the opportunity to usurp control of the country from Ming, forcing her to flee with Kaim and others as enemies of the state. The group travels towards the nation of Gohtza, hoping to seek help from its King. On the way, Sarah Sisulart, Kaim's wife, joins the party after she is recovered from the Old Sorceress Mansion.

Arriving in Gohtza, Kaim and Sarah arrange for a peace negotiation between the Gohtzan King, Queen Ming, and Tolten to take place on a train. However, Kaim and Sarah are forced to go after Cooke and Mack, who steal a train to again try to find the spirit of their departed mother, leaving Jansen and Seth to participate in the negotiation alone. During the meeting, Gongora activates Grand Staff and flash freezes the entire country. Kaim and Sarah locate Cooke and Mack but are forced to separate due to a vicious magic attack by Gongora. Kaim and Sarah's train crashes, while Cooke and Mack are stranded on the train tracks in the freezing cold. The children are later saved by Ming and Jansen. The four unite and rescue Kaim and Sarah. In Uhra, Tolten learns that Gongora has announced Tolten's death and has usurped the throne, thus he joins with Seth to help free her son Sed, who joins the party, and his pirate hydrofoil submarine, the Nautilus. The entire party reconvenes in Gohtza.

The immortals talk and begin to recover their memories, realizing that they are actually observers from a parallel universe. In Gongora's diary, he explains the difference in space-time, where 1000 years is equivalent to 1 year in the parallel universe. The diary also explains that the immortals' world has been affected by the emotions of people in the mortal realm.

After regaining their memories, the party heads for Grand Staff. They recognize that Gongora is attempting to use the Grand Staff to destroy the portal between the two worlds, killing the other immortals and making himself effectively invincible. The group confronts Gongora in the Hall of Mirrors, the only place where they are vulnerable to death. The mortals help to block the mirror's power while the immortals fight Gongora, but their powers are equally matched. When the mortals become trapped in their own barrier after absorbing too much power, Seth drags Gongora through the mirror, allowing Kaim to break it and prevent him from ever returning.

In the epilogue, the nations led by Ming and Tolten come together to rebuild society, and the monarchy is restored in Uhra. Ming and Jansen get married, while Kaim and Sarah settle down to help raise Cooke and Mack, all aware that Seth is able to observe their happy endings.

Lost Odyssey Gameplay

Lost Odyssey uses a traditional turn-based battle system seen in most Japanese role-playing games, similar to early Final Fantasy iterations. A world map allows the player to move the party between adjacent towns or fields on the map, while later in the game the player is given more freedom to explore the world through the use of ocean-going ships. Towns and cities provide inns for the player to recover the party's health, stores for buying and selling of equipment, and save points for the game. While exploring certain areas, the player will randomly encounter monsters to fight.

The combat system incorporates aspects of battle initiative and length of actions to determine how events resolve each turn. Item usage is instantaneous, regular melee attacks are executed on the same turn, while casting spells or using special abilities may delay the player's action for one or more turns, depending on their speed. Actions can be delayed if the user is hit by an attack. The player has the option to cancel an action on a subsequent turn if necessary.

Melee attacks include an "Aim Ring System" using equippable rings with added effects. As the character launches the attack, two concentric targeting rings appear on screen. The player must time their button release in order to make the rings intersect. An accuracy rank ("Perfect", "Good" or "Bad") indicates the potency of the effect. These include additional damage specific to certain types of monsters or their magic element, hit point or mana absorption, status ailments, or being able to steal items. Even if awarded a "Perfect", a character can still miss the attack altogether. These rings are created by synthesizing "components", and can be upgraded into more accurate, or more potent versions; advanced rings can be made by combining two or more rings at a special vendor.

In combat, both the player's party and enemies are arranged in two lines, front or back. Up to five party members can participate in battle at once. At the start of battle, the back line is protected by a special defensive "wall" which is based on the combined hit points of the front line. This wall reduces damage that the characters in the back experience. However, as the front line takes damage, the wall weakens, and can only be recovered through the use of certain spells or skills. When the wall is completely gone, the back row will have no damage reduction. This mechanic also applies to enemy groups.

There are two types of characters that the player controls. "Mortals" gain skills by leveling up, but can benefit from additional skills by equipping accessories. "Immortals" do not know any skills initially, but instead gain skills by "linking" with a mortal character that is currently part of the battle formation, earning skill points in battle towards complete learning of the skill. Immortals can also learn skills from accessories by equipping them in the same manner, much like the ability point system of Final Fantasy IX. Once a skill is learned, the player can then assign these skills to a limited number of skill slots, initially starting at three but able to be expanded via "Slot Seed" items or certain skills. Immortals also have the ability to automatically revive in battle should they lose all their hit points; however, if the entire party is downed, including the immortals, the game will be over.

The game's magic system is based on four classes of magic: Black, consisting primarily of elemental attacks and negative status effects; White, mainly for healing and protection; Spirit, for stat changes, status ailments and non-elemental magic; and Composite, which can combine two spells, once learned, into multi-target or multi-function spells. To cast spells, the player must first find spells to fill the spell book, and then must have characters that have learned the appropriate magic skill of the right level to cast that spell.

The game can be played in either Japanese, English, Chinese, German, French, or Italian. Each respective language is used for voice-acting only on the North American edition of the game. Subtitles always appear in English and occasionally do not match up with the spoken words in the other available spoken languages.

Reception
Lost Odyssey reportedly sold 40,000 copies in Japan on its first day at retail, around 50% of the shipment. As of February 17, 2008, the game has sold 104,417 copies in Japan according to Famitsu numbers. The game has done much better in the West; according to NPD numbers Lost Odyssey debuted at #7, selling 203,000 in its debut month of February in North America. As of January 2009 the game has sold about 348,000 copies in the United States according to the NPD Group.


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