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Video Game Vintage Title: Hyperdimension Neptunia Mk2

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Hyperdimension Neptunia Mk2

Hyperdimension Neptunia Mk2

Hyperdimension Neptunia mk2 a 2011 role-playing video game developed by Compile Heart and Idea Factory, with assistance from Nippon Ichi Software, Gust Corporation, 5pb., and the recently founded company Comcept by Keiji Inafune. It is the sequel to Hyperdimension Neptunia, announced on April 12, 2011, for the PlayStation 3. It was released on August 18, 2011 in Japan, and was released in February 2012 in the United States and Europe. The ERSB allocated the game a Mature rating. The sequel contains both new and returning characters, and the gameplay has been updated so as to remove the random encounter feature. New maps and a brand new world feature as well, and the cutscenes have been upgraded from the old 2D visual novel style cutscenes. Hyperdimension Neptunia mk2 was made available as a downloadable title on the PlayStation Network in August 2012.

During a streamed interview at Tokyo Game Show 2013, Idea Factory and Compile Heart announced that a remake titled Hyperdimension Neptunia Re;Birth 2 for the PlayStation Vita is currently under development. Re;Birth 2 is due for release on 20 March 2014.

Hyperdimension Neptunia Mk2 Plot

The year is 20XX, and in an alternate universe from the first game, where Arfoire is dead, a force known as ASIC (Arfoire Syndicate of International Crime), a group solely dedicated towards the deceased Arfoire, has risen, led by CFW Magic. Over the years, the influence of ASIC has become increasingly powerful, currently affecting many residents of Gamindustri. As such, in response to the threat, the CPUs and Nepgear travel to the Gamindustri Graveyard to combat ASIC. However, the five of them are overpowered and captured. Three years later, IF and Compa arrive to find Neptune. With the power of the Sharicite, a crystal made from the hopes of people, the two manage to free Nepgear and escape, though the Sharicite is broken in the process. Retreating to Planeptune, Nepgear must recover her strength and free Gamindustri from the influence of ASIC, though she must first locate the mascots of the landmasses, who can provide the power to potentially assist the captive CPUs. As she travels Gamindustri to find the mascots, she crosses paths with Nisa, Gust, 5pb, Cave, and Falcom, as well as the other CPU Candidates, who she befriends. They eventually join Nepgear's party, and together with the power of the mascots, they manage to free their captive sisters. The members of ASIC fall by their hand as well, though they uncover a sinister plot to use their power to revive Arfoire. Making their way to the Gamindustri Graveyard for the last time, Nepgear's party defeats Arfoire, and the CPUs attempt to seal the entity forever.

SettingBecause of the time lapse, the four landmasses have undergone changes. Each area introduces new NPC's, and certain NPC's have moved landmasses from the first game.


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