Wonder Club world wonders pyramid logo
×

Video Game Vintage Title: Enemy Territory: Quake Wars

XBOX360 | PS3 | ATARI | XBOX | PS2
Enemy Territory: Quake Wars

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars is a video game, and is a prequel to Quake II. It is also the first game in the series to be rated T by the ESRB . It is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. It is the second multiplayer-focused game in the Quake series after Quake III Arena.

Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bot opponents. Unlike the previous Enemy Territory games, Quake Wars is a commercial release rather than a free download.

Enemy Territory: Quake Wars was developed by Splash Damage using a modified version of id Software's id Tech 4 engine with MegaTexture rendering technology. It was released for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The game received mostly positive reviews upon release, although it received some criticism on consoles. It is the first game in the series to be released on a Playstation console since Quake III's release on the Playstation 2 and the first Quake game on the Playstation 3 overall.

Enemy Territory: Quake Wars Gameplay

Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode.

Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.

The game has an experience points (XP) rewards system in place, which rewards every player some points depending on the mission completed. This accumulated XP later leads to unlocks which may vary from availability of new equipment/weapons to abilities like faster movement or more accurate weapons. These rewards are reset to zero after the completion of every campaign, which consists of three unique maps, all with a common locale/region.

Reception
As of February 9, 2008 on the review aggregator Game Rankings, the PC version of the game had an average score of 84% based on 55 reviews. On Metacritic, the game had a score of 84 out of 100 based on 52 reviews. Kevin VanOrd of GameSpot gave the game a rating of 8.5/10. Other reviews are generally very positive, scoring Quake Wars in the 8�9 (out of 10) range. For the week ending September 29, 2007, Quake Wars was the best selling PC title in the United Kingdom according to the Entertainment and Leisure Software Publishers Association. On October 17, 2007, after its top of the charts sale in the United Kingdom, Quake Wars debuted at a familiar #1 spot yet again in the United States. According to NPD group's top 10 best selling PC game charts, it managed to take the #1 spot. Xbox 360 and PlayStation 3 reviews for the game were generally much less positive, with IGN giving the 360 version 6.1 and the PlayStation 3 version 5.3, citing game issues and inferior graphics to the PC version as causes for the lower score.


Login

  |  

Complaints

  |  

Blog

  |  

Games

  |  

Digital Media

  |  

Souls

  |  

Obituary

  |  

Contact Us

  |  

FAQ

CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!