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Video Game Vintage Title: Dragon Ball: Raging Blast 2

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Dragon Ball: Raging Blast 2

Dragon Ball: Raging Blast 2

Dragon Ball: Raging Blast 2 is a video game based on the manga and anime franchise Dragon Ball and is a follow-up to the 2009 video game Dragon Ball: Raging Blast. It was developed by Spike and published by Namco Bandai under the Bandai label for the PlayStation 3 and Xbox 360 gaming consoles in the beginning of November 2010.

The game is a 3D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game comes with a remake of the OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, now retitled Dragon Ball: Plan to Eradicate the Super Saiyans.

While becoming the second best selling game in Japan for November of its release year, the game would meet with criticism over its gameplay, controls, repetitive AI, and lack of proper story mode.

Dragon Ball: Raging Blast 2 Gameplay

Like its predecessor, Raging Blast 2 uses 3-D gaming mechanics with the camera alternating from over the shoulder to overhead angles at various moments. The player takes on the role of one of the available characters taking on another character from the franchise using various basic, mel�e, or signature ki fighting techniques. The combat features a technique called Raging Soul, where players are restricted from ki attacks, but physical attacks become stronger.

Replacing the standard story mode from previous Dragon Ball fighting games is the Galaxy Mode. Here each character is represented by a planet in the game's galaxy. Within these planets are several mission paths. Each mission has various advantages or handicaps that will affect the overall fight. Completing some of these missions will unlock powerups and or other mission paths. Other modes of play are the Battle Zone, where player take on fighters from different zones, on and offline battle modes where players can take on friends or other random players from around the world, and the World Tournament, which players can take part in either Tenkaichi Budokai or Cell games style fighting competition.

Reception
Dragon Ball: Raging Blast 2 was released in North America on Nov 2, 2010, in Japan on Nov 11, 2010, in Europe on Oct 1, 2010, and in Australia on Nov 4, 2010. The PS3 version would go on to be the best selling game for November in Japan, beating out Super Mario Collection Special Pack and Pok�mon Black and White.

Dragon Ball: Raging Blast 2 received mixed reviews with critics complementing the game as it is an improvement over its predecessor, Both the PS3 and Xbox 360 versions earned their own aggregated scores of 60/100 57/100 on Metacritic, 60.85% and 58.59% on GameRankings, and 7.1 and 6.9 on GameStats. Anthony Gallegos of IGN though did find mechanics complex, as when you play as a different character, the way they fight feels similar. Praised the graphics of the game as it looks just like the anime but the background and environments need improvements. Henry Gilbert of Xbox Magazine felt that players only interested in single player would still a lot to work with, Raging Blast 2 does not feel like a unique game. Brian Rowe of GameZone felt that the versus modes were the game's real selling points, and that the Power Battle was it highlight. As players could be overpowered with certain characters in battle. In the end his ultimate opinion on the licence was that it was a good game but without a story mode to go with it, his final verdict was an average score. Carolyn Petit of GameSpot that the game was merely an expansion of the Raging Blast, citing that enough for $60. She also pointed that the Raging Soul system made building ki worth while. Nathan Grayson of GamesRadar felt that the game was moving the license a large step in the right direction but criticized the game for not having a proper story mode, a clunky camera, and repetitive gameplay.


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