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Video Game Vintage Title: Combat (video Game)

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Combat (video Game)

Combat (video Game)

Combat is an early video game by Atari, Inc. for the Atari 2600. It was released as one of the nine launch titles for the system in September 1977, and was included in the box with the system from its introduction until 1982. Combat was based on two earlier black-and-white coin-operated arcade games produced by Atari: Tank in 1974 and Anti-Aircraft II in 1975.

Earlier in 1977, Coleco had released the similarly titled Telstar Combat!, an entry in its Telstar series of dedicated consoles. Unlike the Coleco game, Combat had color graphics and numerous gameplay variations. The 27 game modes featured a variety of different combat scenarios, including tanks, biplanes, and jet fighters. The tank games had interesting options such as bouncing munitions and invisibility. The biplane and jet games also allowed for variation, such as multiple planes per player and an inventive game with a squadron of planes versus one giant bomber. Atari also produced a version of Combat for Sears titled Tank Plus . Combat was programmed by Joe Decuir and Larry Wagner.

Combat (video Game) Gameplay

Combat boasted having 27 games in one, which were all variations on the tank, biplane, and jet gameplay.

Tank game

The Tank game in Combat had the basis of two tanks controlled by players each moving around a playing field and shooting the other player until time ran out. The player with the higher score would win. There were various types of shots a player could have depending on which level they chose, including straight missiles, guided missiles, and Tank Pong in which the shots would bounce off the walls, with variations upon whether a direct hit could strike their opponent, or a strike required a billiard hit. There was also an Invisible Tank in which the players would be invisible except for a brief few seconds after firing, and Invisible Tank Pong option. Along with the play styles there were also mazes to choose from including an empty field, a simple maze and a complex maze.

One notable (and perhaps unintentional) interaction that could be performed in the tank game consisted of bringing one tank up behind the opponent tank such that the cannon of the first was inserted into the rear cutout of the second. Once in this position, by rotating the first tank, a sprite collision could be triggered which would send the tanks into a wild "jump", during which they usually would pass through obstacles, or leave the edge of the screen to enter on the other side.


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