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Video Game Vintage Title: Castle Of Shikigami III

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Castle Of Shikigami III

Castle Of Shikigami III

Castle of Shikigami III is a manic shooter released in Japan in video arcades in 2005, the Windows platform in 2006 and for the Xbox 360 and Wii in 2007. It is the fourth game in the Shikigami no Shiro series, following two shooters and a spin-off adventure game.

The game was published in North America for the Wii by Aksys Games with only an English voice dub. It was released on May 13, 2008.

The official Japanese site features online leaderboards for the Arcade and Windows version.

Castle Of Shikigami III Gameplay

The game plays much like its shooter predecessors. As before, there are five levels each in two parts, with a boss at the end of each part. Before major bosses and between levels there are cutscenes with dialogue featuring the character(s) in play. The dialogue is unique for each different pair of characters selected, resulting in, according to the publisher, 55 different scenarios.

Each character has a primary standard attack, which is generally forward-shooting bullets. This is activated by tapping the fire button or by pressing auto-fire button. The secondary attack is known as a shikigami, activated by holding the fire button, or pressing a dedicated button on consoles. This attack is often more powerful, but slows or stops the character completely. Each character's shikigami is unique and also comes in two variants that are chosen at the start of the game. Finally, characters have a limited supply of bombs, their effects also unique to each character.

Coins are released by enemies destroyed using normal or shikigami attacks, but not by bomb attacks. Coins are now collected automatically, regardless of whether the primary or shikigami attack was used. When an enemy is destroyed using the players shikigami attack, the coin bonus increases by 10 points for every coin collected (up to 10000 points).

The Tension Bonus System returns, whereby the player's weapons are strengthened and the score is multiplied by up to 8 when the player grazes enemy bullets. Also, the player can expend a bomb to allow for an automatic TBS for a short period of time. When Tension Bonus reaches x8, player's normal shots are fired at increased rate and inflict stronger damage. At the end of the stage, coin bonus collected when defeating an enemy with maximum Tension Bonus is added to player's score.

Hi-Tension Max is introduced in this game, which causes multiplier to stay at 8x, and causes enemy to drop 1.5 times amount of coins when destroyed. High Tension Max is activated using 1 bomb stock.


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