Alone In The Dark: InfernoAlone in the Dark, originally known as Alone in the Dark: Near Death Investigation and informally known as Alone in the Dark 5 to avoid naming confusion, is the fifth installment of the survival horror video game series under the same name created by Atari. The game was released for Microsoft Windows, Xbox 360 and Wii in Europe, North America, and Australia in June 2008. The PlayStation 3 version, titled Alone in the Dark: Inferno, was released on November 18, 2008 and includes several enhancements from the other versions. The Windows, Xbox 360 and PlayStation 3 versions were developed by Eden Games while the PS2 and Wii versions were simultaneously developed by Hydravision Entertainment. The PS2/Wii version of Alone in the Dark is a completely different game from the PS3/X360 version. Though both have a similar plot, it has largely different levels, removing all the freeroaming from the other versions. Despite receiving mixed to negative reviews, Alone in the Dark was a financial success.Gameplay Alone in the Dark has an interchangeable first and third person camera, and puzzle solving style gameplay. The environment plays a big part of core gameplay, as the player can pick up any object (such as pipes, wood, etc.) and use it as a melee weapon. It can also be used to smash in doors, and knock objects over. Fire is generated in real-time, as objects can be set alight by holding it over the fire, and it can be extinguished. If the fire isn't extinguished fast enough, the flames will continue to regenerate. The player can pick up objects, and combine to make different styles of weapons, however, only some objects can be combined with others. Any object which is shot at or thrown will be destroyed instantly. If the player takes damage, open wounds appear on Edward's outfit. The player must use a medical spray, or if the wounds are too deep, use bandages to heal themselves. If Edward takes too much damage, the screen will flash red, and a heartbeat sound will be heard indicating that he is bleeding out. Plot The three of them take a car from the garage and head out into the city, finding it in the same kind of chaos as the building they just left, after outrunning an apocalyptic earthquake with giant fissure wiping out the streets as it follows them they crash the car in Central Park. There, Paddington claims that he lacks the strength to continue. He hands the stone over to Edward and asks him and Sarah to meet him at the museum, then kills himself. On the way to the museum, Edward finds out that his last name is Carnby. He tells his name to a doctor that he meets who tends to his wounds. As the doctor checks Edward�s medical history, he informs Edward that the only Edward Carnby in his records disappeared in 1938. At the museum, the ghost of Paddington explains more about the stone. It contained Lucifer after he was cast out of heaven, until Crowley released him. Lucifer now wants to use the stone to bring about the end of the world. Paddington tells Edward that there is a secret in Central Park that will allow Edward to stop Lucifer. As Edward makes his way back to Central Park, Sarah remains at the museum, e-mailing excerpts from Paddington�s diary that she believes will help Edward. Once at Central Park, Edward meets Hermes, who holds a stone similar to the one that Edward has. Edward and Hermes return to the museum to find Crowley holding Sarah at gunpoint, demanding Edward�s stone. Edward shoots Crowley in the head, then Hermes opens a cavern in the museum that leads to Lucifer�s gateway to reality. Hermes combines his stone with Edward�s then tells Edward that Lucifer will soon be reincarnated. As Lucifer begins to take Edward�s body, Sarah grabs the stone to prevent Edward from being possessed. At this point, the player is presented a choice to shoot Sarah to prevent her from being possessed, or do nothing. If the player chooses to shoot Sarah, Edward becomes possessed by Lucifer. Otherwise, Edward and Sarah hug and say goodbye as Sarah is taken over. Lucifer, who possessed Sarah, taunts Edward and asks him how it feels to be alone, to which Edward responds, "I'm used to it", and walks away as the game ends. It is unknown what happens to Edward, Sarah, and Hermes. Development
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